Poison damage via weapon enchant too.Ģv2 magic and phsyical dmg split is ok but needlessly harder than a pure physical or pure magical party. Rangers just like rogue have an ability that does pure health damage. Rangers are Nice and easy to use and their arrows will help you alot in cc. You could get a Ranger instead of rogue as well. Makes sure your warrior has a good position and just wait his turn until the end of the round for some possible executions. Start putting points in 2 hander after a while, it will help all your skill do extra damage. He will be your mule and the extra strength will help your polymorph skills like medusa so you can help your mages do magic damage the blob also scales from strength and tentacle. Give your warrior Lots of points in polymorph to get alot of strength early. This way your party can deal mostly magic. Id get rid of the rogue in your party mostly cause they are abit more tricky to use outside of lonewolf, glass Canon. Its easy for those who allready know the game and mechanics. They offer lots of utility for them in the active skill department and there passive bonuses of (extra stat points, and healing on hp dmg) augment a build rather than define it most cases. Always try to have your melee's build into these a bit as well. Remember Polymorph and Necromancer are not primary classes for a character like the other skills but are more of support skills. This solid focus into phsycial will mean you will be able to quickly dps enemy armor down faster which will in turn mean you can inflict crowdcontrol quicker on the enemies. Since healing and buff spells arn't int based you can also forgo putting points into int and instead focus it into con for the extra hp making your summoner quite tanky. Focus on using (blood) to create your summon and totems from (or normal ground if not available) which will in turn focus your summoner into phsyical dmg. Your summoner is fine, however dabble into hydrosophist or geomancer instead for support spells to heal magic and phsyical armor. Replace your dedicated mage/enchanter with a bow user focus on warfare and ranged over huntsman (ie get around 2-3 points into huntsman for skill use and instead focus on warefare and then ranged for better non situational dmg) I rarely use ranged/archers, but hear they are one of the best classes, am I missing out? Thanks.Ģv2 magic and phsyical dmg split is ok but needlessly harder than a pure physical or pure magical party. I usually use 1 exclusive 2hand warrior, 1 dual wield rogue, 1 summoner with additional school of magic like pyro, and 1 dedicated mage/enchanter. What party composition would you suggest? One that is especially powerful, for someone struggling with the difficulty. Hit a wall at the Alexander fight at end of Act 1. Originally posted by Justin_760:Keep hearing people on here and reddit say tactician is so easy, but for me it was crushing.
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